Saturday, March 31, 2012

Adventurer Tony

Until I met Tony Alvarez, I thought that social workers were all the same. Well, they aren't. Tony Alvarez is whats known as an "adventure social worker" and after hearing him speak, it completely changed my perspective on social workers.

I am currently enrolled in a Journalism class and one of our assignments was to profile someone. My professor brought in a professor at the School of Social Work named Tony Alvarez to speak to us about his life and his job.

Tony began by talking to us about his life, he was born in the Philippines and then moved to Michigan in the 1970's. He originally began as a chemical engineer, but soon realized that was not what he wanted to do. His wife, a social worker in Detroit, began to inspire him to enter the field. He got his masters degree in social work from the University of Michigan and soon after, began teaching.

Enough with the history lesson. Why Tony Alvarez?
Well, he is a different kind of social worker, instead of sitting with kids in an office or in a classroom, he takes troubled kids out to play games. This reminded me of class because as Tony was discussing taking these kids on adventures to play games, we had discusses children and games and the importance of competitiveness. What Tony does is this, he gets a group of troubled kids, and will take them to do various activities such as rock climbing, sledding, ropes courses and other various types of games including exercise. According to Tony, many of the kids he works with feel like they don't have anything to fight for, his games spark a competitive streak that makes them actually want to fight for something.

In our lecture regarding children and games, we had three take-away points
1. play is fundamental activity2. play expresses both creativity and conformity3. children’s games are “serious” fun



Tony hit on all three of these points. The kids he takes to play all need that time. It gets their extra energy out and also is an outlet from them to release any frustrations. Play is also an expression of creativity and conformity, creativity is important for obvious reasons, but the conformity aspect teaches many of these undisciplined kids, discipline. Also, the games are serious fun, they are a way for Tony to get through to the kids while they are playing and enjoying themselves. The games also teach them to be self reliant and to make decisions about what is right or wrong.


Hearing Tony Alvarez speak was inspiring and I highly recommend any students interested in social work to take his class!





Friday, March 23, 2012

Learning and Play: An adventure to the Hands on Museum

Learning is fun!

Whenever someone used to tell me this I would look at them like they were crazy. How could learning be fun? Until college, where I began being able to take classes that I actually enjoyed, I thought learning was far from fun. Learning meant one thing for me. Learning mean school. School meant days full of lengthy classes, which bore me. Thus, by the transitive property (yes, this was one thing I did take away from that boring geometry class back in 9th grade…) learning meant boredom!

But then I began college. And learning began to take on a new meaning for me. I took classes that interested me with professors who were so engaging that I actually looked forward to class for the first time in my life. I encountered new forms of learning: interactive learning.

Outside the museum
For Minor Quest #3, the only thing we were given was: UTM 17T 272566 4684679. We had to determine what this code meant and any further steps. Figuring out what this code meant was like a game for me. It was something fun, a puzzle. After figuring out that these numbers and letters correlated to the Hands on Museum in Ann Arbor, my friend and I decided to go see what this museum was.

 


When we walked in, the first thing I saw was a sign that said, “Discover the scientist within you”. This museum was an interactive children’s museum—a fun way for kids to learn. Children can learn about scientific concepts though the various hands on exhibits and activities. The Visitor Guide says, “Discover the scientist within you as you experiment by pushing, pulling, twisting, touching, shaping, building and turning. Get ready to have fun as you embark on a science adventure!” According to Susan Gelman, a psychology professor at the University of Michigan, play is a fundamental activity during childhood in all cultures. Play takes many forms: parallel play (when kids are next to each other playing but do not actually interact), traditional games, sports, board games and role-play. While “pushing, pulling, twisting, touching, shaping, building and turning” activities are not the types of games Gelman talks about, I could consider this museum a new, modern form of a game. Children at the museum participate in an engaging, fun form of play.
An exhibit on health & balance

Even as a college student, I found myself engaged in the activities intended for preschoolers and elementary-age kids. In fact, I found myself as engaged in these activities as I am when I play games intended for my age, like sports. As I explored each of the exhibits, I found myself having fun in a way I never imagined I could as a nineteen year old. Each exhibit was not only a game, but also had information about some concept. Some of these facts were completely new to me, even as a college student.

Taylor at the Health Exhibit
What we thought would be a quick trip to the museum simply to figure out why this museum was the place we were supposed to go for the quest, we spent over an hour there having a blast. I felt as if I was a young child again, drawn to these extraordinary stimuli. Each exhibit was bright and attractive, full of information in an easy to comprehend manner. As I progressed through the museum, I remained interested and attentive to each exhibit. In my opinion, the main reason for this was the hands-on nature of the museum.

Me at the Architecture Exhibit
Usually, I get extremely bored at museums. As a child I would dread when my grandparents wanted to take me to the Art Institute in Chicago or the Field Museum. All I wanted to do was have fun, but at these museums I had to be quiet and careful not to touch anything. However, at this museum, the whole point was to interact with the various exhibits as a form of learning. This made the learning fun and informative. Since I could interact and play with the different exhibits, I felt as if the exhibits were types of games. This kept me engaged in learning because I was not simply reading information or observing various displays. Instead, I was able to create fun out of learning. While I was technically doing a homework assignment at the museum, I really felt the enjoyment I felt as a child in playing games. With games, like the ones I played in the museum, I was explicitly learning but also playing and enjoying the learning at the same time.

Taylor in the Building Block Exhibit
In our society today, parents, teachers, kids and many other influential individuals so greatly stress the importance of education that children are limited in their playtime. According to Melinda Wenner, in the article The Serious Need for Play, “Starting them as early as preschool, parents concerned about getting their kids into the right colleges are filling after-school hours with music lessons and sports—reducing time for the type of imaginative and rambunctious cavorting that fosters creativity and cooperation,” (Werner, 24).  This museum is a concrete bridge between play and education. It incorporates play within learning about things such as the planets, health and fitness, bone structure, physical properties of the earth, light and many more. These game-like exhibits help children learn, while also providing them with the freedom to approach the exhibits in any way they desire, making them both fun and educational.

With this, I realized learning really is fun!

Works Cited: 

Wenner, Melinda. (2009). The Serious Need for Play. Scientific Americans MindFebruary/March, 22-29. Retrieved from www.SciAmMind.com.
Gelman, Susan. Fun and Games in Childhood. UC 256. The University of Michigan, Ann Arbor, MI. 22 February 2012. Lecture.


Monday, March 12, 2012

Hunger Games and the Saint's Bounty System

After reading the article about the Saint's Bounty System, I started to draw a comparison to the Hunger Games. Just like the Saints are promoting violence amongst the players in the NFL, the Capitol is endorsing violence amongst the people in the districts. According to the New York Times article, players receive "$1,500 for knocking a player out of a game and $1,000 for when an opponent was carted off the field." In comparison, the Hunger Games explains that the last living person wins the games. The winning tribute gets to move into one of the homes reserved for district winners. Additionally, the whole district receives a monthly supply of food. The Capitol showers the winner and the district that he or she belongs to with gifts. They are rewarding a person for killing others. What makes it even more interesting - and disturbing - is that the Hunger Games are a source of entertainment for the people. The Capitol endorses the violence not only to demonstrate their power but also to provide entertainment to the general public. The Saint's Bounty System actually diminishes in comparison to the Hunger Games, as their system endorses violence that results in injuries, not death. Luckily, our world is not that damaged!

Serial gamer

About one month ago, I downloaded the game, Temple Run, to my iphone. I had heard about it from my friend and figured this game would provide me with decent entertainment in my free time. Little did I know, this game would soon take over the majority of my time. I found myself unable to put it down! I played it the second I clicked the "off" button on my alarm in the morning, on the way to class, during class (not UC, of course!), at the dinner table - basically whenever, wherever. This game was so much fun! - well, at the time.
Now, four weeks later, I won't even open up the application for this game if someone begged me! I had my time with it, and now, I'm just over it. It's ironic that the game I was obsessed with for weeks now makes me cringe. The way these iphone games work is just funny -- You download a game and decide you like it. Then, since our phones are practically with us at all times, the game is available to us essentially 24/7. The convenience of the games allow us to become extremely addicted. Then, after playing the game an unhealthy amount of times, you just get tired of it. So, what do you do? You move on to the next one! The iphone basically sets up speed dating for iphone games/apps.
P.S. My new addiction is scramble with friends.

Thursday, March 8, 2012

Let's play some Mario Party


Even though I am not a huge video gamer now, there is one game that has always had my heart. Mario Party. I love the challenges and the fact that you can play your friends. Although, when I was younger my favorite part of the game wasn’t winning, it was my character.
            While my brother and our friends would fight over who would be Mario or Luigi, I always chose Princess Peach. The reason? I thought she looked like me. Princess Peach became my avatar in the video game world. Like myself, she has blonde hair and loves pink. When I played Mario Party as Princess Peach against all of the boys it was amazing. Having many guy friends, I always got laughed at when I would pick Princess Peach because she's a girl, but after I started winning, the laughs stopped. Princess Peach represented me virtually, she could beat all the boys and she always kept her hair perfect (I tried, but failed).
As I got older, Princess Peach remains my go-to character; I don’t think I would be comfortable playing with any other character in the game. For people who play games such as World of Warcraft, their avatars represent who they are or want to be in the virtual world. The avatars become an extension of the person playing and as a result, can sometimes seem real. Second Life is another example, you can pick any avatar you want that you think represents you. Avatars allow people to be someone else in the virtual world for a little while. They allow people to be creative and do things that they may not be able to in the real world. While it is important to maintain open channels of creativity, it is even more important to balance it with the real world. One of the issues with games such as World of Warcraft is that the virtual world starts to consume all of a gamers time thus becoming immersed in the virtual reality world. The balance of real world priorities and video gaming is hard to do for some gamers who relate to their avatar so much that they choose to just remain in virtual reality mode and dismiss real world priorities and responsibilities. 
            In the end, whenever I play Mario Party, Princess Peach will always be the reminder of my youth, when I used to beat all the boys. Everyone should try playing a game with an avatar, and if you want to play Mario Party, let me know. I’m down for a challenge.

Sunday, March 4, 2012

Major Quest Struggles

Most of us doing a major quest are doing something physical. I guess I shouldn't generalize, but I will. From what most people say, we are running, lifting weights, or something like that. I'm doing something a little different. I play on the Ultimate frisbee team for Michigan. It consumes a lot of my life here, so I thought it was only fitting. But I'm just not trying to get better at it. I'm trying to become better at handling, which is like a quarterback for Ultimate frisbee.

It's been a rough transition starting this second semester. We had an indoor tournament at Oosterbaan Fieldhouse on January 20th and 21st. And in the second game of the day, I injured my ankle. Not badly, but enough to take me out of the game. I thought I would be ready for the next one, but it wouldn't get better. But I wanted to play that day. Before you all start calling me a hero for manning up to play for my team, I'll say it wasn't like that. I had my ankle taped, took a bunch of Motrin, and played for one game. There was no pain due to my adrenaline. It wasn't a gutsy performance, like Curt Schilling's infamous red sock, or Michael Jordan with the flu in the Finals. The game hardly mattered, as we were beat badly. 

Fast forward a month, and my Achilles on the same foot hurts to the point where I can't exercise. Not my ankle anymore. My ankle improved, I played in a tournament in Ohio in early February with no pain. Then the next week my Achilles starts hurting beyond the pain of my ankle ever did. My theory is that it was a compensation injury. Anyways, I'm out of shape and haven't improved physically for my goal of becoming a better handler. However, I paid attention at practice more for things I should do--the mental side of handling. 

Hopefully the injury bug will leave me and I can focus more on improving my throws and decision making. This past month and a half has been very frustrating, but that's one of the risks we take as athletes (and as a major quest!). It's a facet of games and playing that, well, changes the game. Entire games are decided by injuries. It's apparent when we watch sports. When a star player has an injury, his/her team really struggles. These trials and tribulations will be in my final report, and many other details that actually contributed to my success (hopefully) in the next month and a half. 

If I had one piece of advice for all of the major questers doing something physical, be safe and stay injury-free.