We were given the assignment of thinking about the flaws of StarPower and how our guild could go about fixing it. We thought a major flaw was that there had to be three tiers, and it becomes very difficult for people at lower tiers to move up. We came up with a few changes that could possibly be made to improve the game for the better.
1. Squares have to take at least one suggestion from the other groups
2. Opportunity to succeed should be reduced once you are at a higher level
3. People from bottom group randomly get upward mobility, not competing with within the groups
4. People from top offer up the ability to raise someone up, but it's randomly selected so there are no favorites
5. If squares refuse/are unable to raise person up, they are punished
6. If squares can raise enough people up, there is another level (diamond perhaps) where squares strive to be
I think about that 4th tier as the "Warren Buffett" tier. People would strive to help others out and be rewarded with a higher level. Obviously our rules aren't comprehensive and there would need to be more clarification. But that's what we came up with during our discussion. It would be very interesting to play StarPower with some of the suggestions others came up with.
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